qud-mods/CyberneticHearingAid/CyberneticHeightenedHearingEffect.cs

128 lines
3.5 KiB
C#

using System;
using XRL.UI;
using XRL.World.Capabilities;
using XRL.World.Parts;
using XRL.World.Parts.Mutation;
// this is 95% copy/pasted from decompiled vanilla HeightenedHearingEffect
// only thing added was a reference to the implant because it has the part rather than the implantee
namespace XRL.World.Effects
{
[Serializable]
public class CyberneticHeightenedHearingEffect : Effect
{
public bool Identified;
public int Level = 1;
public GameObject Listener;
public GameObject Implant;
public CyberneticHeightenedHearingEffect() => this.Duration = 1;
public CyberneticHeightenedHearingEffect(int Level, GameObject Listener, GameObject Implant)
: this()
{
this.Level = Level;
this.Listener = Listener;
this.Implant = Implant;
}
public override int GetEffectType() => 2048;
public override bool SameAs(Effect e) => false;
public override string GetDescription() => (string)null;
public override bool WantEvent(int ID, int cascade) => base.WantEvent(ID, cascade) || ID == SingletonEvent<EndTurnEvent>.ID || ID == EnteringCellEvent.ID;
public override bool HandleEvent(AfterPlayerBodyChangeEvent E)
{
this.CheckListen();
return base.HandleEvent(E);
}
public override bool HandleEvent(EndTurnEvent E)
{
this.CheckListen();
return base.HandleEvent(E);
}
public override bool HandleEvent(EnteringCellEvent E)
{
this.CheckListen();
return base.HandleEvent(E);
}
private bool BadListener()
{
this.Listener = (GameObject)null;
this.Object?.RemoveEffect((Effect)this);
return true;
}
public bool CheckListen()
{
if (!GameObject.Validate(this.Object))
return true;
if (!GameObject.Validate(ref this.Listener) || !this.Listener.IsPlayer())
return this.BadListener();
CyberneticsHearingAid part = this.Listener.GetPart<CyberneticsHearingAid>();
if (part == null || part.Level <= 0)
return this.BadListener();
if (!(Implant.GetPart("CyberneticsHearingAid") is CyberneticsHearingAid otherpart))
return this.BadListener();
int num = this.Object.DistanceTo(this.Listener);
if (num > part.GetRadius())
return this.BadListener();
if (this.Identified || this.Object.CurrentCell == null)
return true;
if (((int)((double)(100 + 10 * this.Level) / Math.Pow((double)(num + 9), 2.0) * 100.0)).in100())
{
this.Identified = true;
if (this.Listener.IsPlayer())
AutoAct.CheckHostileInterrupt();
}
return false;
}
public override bool Apply(GameObject Object)
{
this.CheckListen();
return true;
}
public override void RegisterActive(GameObject Object, IEventRegistrar Registrar) => Registrar.Register((IEventSource)The.Game, (IEventHandler)this, PooledEvent<AfterPlayerBodyChangeEvent>.ID);
public bool HeardAndNotSeen(GameObject obj)
{
if (obj == null)
return false;
if (!obj.IsVisible())
return true;
Cell currentCell = obj.CurrentCell;
return currentCell != null && (!currentCell.IsLit() || !currentCell.IsExplored());
}
public override bool FinalRender(RenderEvent E, bool bAlt)
{
if (!this.HeardAndNotSeen(this.Object) || !this.Object.CanHypersensesDetect())
return true;
E.Tile = (string)null;
if (this.Identified)
{
E.HighestLayer = 0;
E.NoWake = true;
this.Object.ComponentRender(E);
E.RenderString = this.Object.Render.RenderString;
if (Options.UseTiles)
E.Tile = this.Object.Render.Tile;
}
else
E.RenderString = "?";
E.ColorString = "&K";
E.DetailColor = "K";
E.CustomDraw = true;
return false;
}
}
}