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3 commits

21 changed files with 142 additions and 170 deletions

4
.readme_generator.py Normal file → Executable file
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@ -21,8 +21,8 @@ def main():
doc += f"## {mod['Title']}\n"
doc += str(
f'<img src="{dir.name}{sep}{mod["ImagePath"]}" '
+ 'alt="mod preview"'
+ ' width="48" height="48" /><br/>\n\n',
+ 'alt="mod preview" '
+ 'width="48" height="48" /><br/>\n\n',
)
doc += f"{mod['Description']}\n\n"
doc += "[Link to the Steam Workshop page]"

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AutoDropBedding/AutoDropBeddingMenu.cs Executable file → Normal file
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AutoDropBedding/Config.cs Executable file → Normal file
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AutoDropBedding/Extensions.cs Executable file → Normal file
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AutoDropBedding/HarmonyPatches/Patch_Survival_Camp.cs Executable file → Normal file
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AutoDropBedding/Helpers.cs Executable file → Normal file
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AutoDropBedding/ObjectBlueprints.xml Executable file → Normal file
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AutoDropBedding/Options.xml Executable file → Normal file
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AutoDropBedding/manifest.json Executable file → Normal file
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AutoDropBedding/preview.png Executable file → Normal file
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AutoDropBedding/screenshot_campfire.png Executable file → Normal file
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AutoDropBedding/screenshot_menu.png Executable file → Normal file
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AutoDropBedding/workshop.json Executable file → Normal file
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284
CyberneticHearingAid/CyberneticHeightenedHearingEffect.cs Executable file → Normal file
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@ -1,157 +1,127 @@
using System;
using XRL.UI;
using XRL.World.Capabilities;
using XRL.World.Parts;
// this is 95% copy/pasted from decompiled vanilla HeightenedHearingEffect
// only thing added was a reference to the implant because it has the part rather than the implantee
namespace XRL.World.Effects
{
[Serializable]
public class CyberneticHeightenedHearingEffect : Effect
{
public bool bIdentified;
public int Level = 1;
public GameObject Listener;
public GameObject Implant;
public CyberneticHeightenedHearingEffect() => Duration = 1;
public CyberneticHeightenedHearingEffect(int Level, GameObject Listener)
: this()
{
this.Level = Level;
this.Listener = Listener;
}
public CyberneticHeightenedHearingEffect(int Level, GameObject Listener, GameObject Implant)
: this()
{
this.Level = Level;
this.Listener = Listener;
this.Implant = Implant;
}
public override int GetEffectType() => 2048;
public override bool SameAs(Effect e) => false;
public override string GetDescription() => (string)null;
private bool BadListener()
{
Listener = null;
Object.RemoveEffect(this);
return true;
}
public bool CheckListen()
{
if (!GameObject.validate(ref Listener) || !Listener.IsPlayer())
{
return BadListener();
}
if (!(Implant.GetPart("CyberneticsHearingAid") is CyberneticsHearingAid part))
{
return BadListener();
}
int num = Object.DistanceTo(Listener);
if (num > part.Radius)
{
return BadListener();
}
if (bIdentified)
{
CheckInterruptAutoExplore();
return true;
}
if (Object.CurrentCell == null)
{
return true;
}
if (((int)((100 + (10 * Level)) / Math.Pow(num + 9, 2.0) * 100.0)).in100())
{
bIdentified = true;
CheckInterruptAutoExplore();
}
return false;
}
public void CheckInterruptAutoExplore()
{
if (!bIdentified || !GameObject.validate(ref Listener) || !Listener.IsPlayer() || !AutoAct.IsInterruptable() || AutoAct.IsGathering() || !Listener.IsRelevantHostile(Object))
return;
AddPlayerMessage(Listener.GenerateSpotMessage(Object, verb: "hear"));
AutoAct.Interrupt(null, null, Object);
}
public override bool Apply(GameObject Object)
{
if (Object.pBrain != null)
Object.pBrain.Hibernating = false;
CheckListen();
return true;
}
public override void Register(GameObject Object)
{
Object.RegisterEffectEvent(this, "EndTurn");
base.Register(Object);
}
public override void Unregister(GameObject Object)
{
Object.UnregisterEffectEvent(this, "EndTurn");
base.Unregister(Object);
}
public bool HeardAndNotSeen(GameObject obj)
{
if (obj == null)
return false;
if (!obj.IsVisible())
return true;
Cell currentCell = obj.CurrentCell;
return currentCell != null && (!currentCell.IsLit() || !currentCell.IsExplored());
}
public override bool FinalRender(RenderEvent E, bool bAlt)
{
if (!HeardAndNotSeen(Object) || !Object.CanHypersensesDetect())
{
return true;
}
if (bIdentified)
{
E.HighestLayer = 0;
Object.Render(E);
E.ColorString = "&K";
E.DetailColor = "K";
E.RenderString = Object.pRender.RenderString;
E.Tile = !Options.UseTiles ? null : Object.pRender.Tile;
E.CustomDraw = true;
}
else
{
E.RenderString = "&K?";
E.Tile = null;
E.CustomDraw = true;
}
return false;
}
public override bool FireEvent(Event E)
{
if (E.ID == "EndTurn" && Object != null)
CheckListen();
return base.FireEvent(E);
}
}
}
using System;
using XRL.UI;
using XRL.World.Capabilities;
using XRL.World.Parts;
using XRL.World.Parts.Mutation;
// this is 95% copy/pasted from decompiled vanilla HeightenedHearingEffect
// only thing added was a reference to the implant because it has the part rather than the implantee
namespace XRL.World.Effects
{
[Serializable]
public class CyberneticHeightenedHearingEffect : Effect
{
public bool Identified;
public int Level = 1;
public GameObject Listener;
public GameObject Implant;
public CyberneticHeightenedHearingEffect() => this.Duration = 1;
public CyberneticHeightenedHearingEffect(int Level, GameObject Listener, GameObject Implant)
: this()
{
this.Level = Level;
this.Listener = Listener;
this.Implant = Implant;
}
public override int GetEffectType() => 2048;
public override bool SameAs(Effect e) => false;
public override string GetDescription() => (string)null;
public override bool WantEvent(int ID, int cascade) => base.WantEvent(ID, cascade) || ID == SingletonEvent<EndTurnEvent>.ID || ID == EnteringCellEvent.ID;
public override bool HandleEvent(AfterPlayerBodyChangeEvent E)
{
this.CheckListen();
return base.HandleEvent(E);
}
public override bool HandleEvent(EndTurnEvent E)
{
this.CheckListen();
return base.HandleEvent(E);
}
public override bool HandleEvent(EnteringCellEvent E)
{
this.CheckListen();
return base.HandleEvent(E);
}
private bool BadListener()
{
this.Listener = (GameObject)null;
this.Object?.RemoveEffect((Effect)this);
return true;
}
public bool CheckListen()
{
if (!GameObject.Validate(this.Object))
return true;
if (!GameObject.Validate(ref this.Listener) || !this.Listener.IsPlayer())
return this.BadListener();
CyberneticsHearingAid part = this.Listener.GetPart<CyberneticsHearingAid>();
if (part == null || part.Level <= 0)
return this.BadListener();
if (!(Implant.GetPart("CyberneticsHearingAid") is CyberneticsHearingAid otherpart))
return this.BadListener();
int num = this.Object.DistanceTo(this.Listener);
if (num > part.GetRadius())
return this.BadListener();
if (this.Identified || this.Object.CurrentCell == null)
return true;
if (((int)((double)(100 + 10 * this.Level) / Math.Pow((double)(num + 9), 2.0) * 100.0)).in100())
{
this.Identified = true;
if (this.Listener.IsPlayer())
AutoAct.CheckHostileInterrupt();
}
return false;
}
public override bool Apply(GameObject Object)
{
this.CheckListen();
return true;
}
public override void RegisterActive(GameObject Object, IEventRegistrar Registrar) => Registrar.Register((IEventSource)The.Game, (IEventHandler)this, PooledEvent<AfterPlayerBodyChangeEvent>.ID);
public bool HeardAndNotSeen(GameObject obj)
{
if (obj == null)
return false;
if (!obj.IsVisible())
return true;
Cell currentCell = obj.CurrentCell;
return currentCell != null && (!currentCell.IsLit() || !currentCell.IsExplored());
}
public override bool FinalRender(RenderEvent E, bool bAlt)
{
if (!this.HeardAndNotSeen(this.Object) || !this.Object.CanHypersensesDetect())
return true;
E.Tile = (string)null;
if (this.Identified)
{
E.HighestLayer = 0;
E.NoWake = true;
this.Object.ComponentRender(E);
E.RenderString = this.Object.Render.RenderString;
if (Options.UseTiles)
E.Tile = this.Object.Render.Tile;
}
else
E.RenderString = "?";
E.ColorString = "&K";
E.DetailColor = "K";
E.CustomDraw = true;
return false;
}
}
}

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CyberneticHearingAid/CyberneticsHearingAid.cs Executable file → Normal file
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@ -16,7 +16,9 @@ namespace XRL.World.Parts
get { return GetAvailableComputePowerEvent.GetFor(ParentObject.Implantee) + 1; }
}
public override bool SameAs(IPart p) => false;
public static int GetRadius(int Level) => Level < 10 ? 3 + Level * 2 : 40;
public int GetRadius() => CyberneticsHearingAid.GetRadius(this.Level);
public override bool WantEvent(int ID, int cascade) => base.WantEvent(ID, cascade) || ID == EndTurnEvent.ID || ID == GetShortDescriptionEvent.ID;

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CyberneticHearingAid/ObjectBlueprints.xml Executable file → Normal file
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CyberneticHearingAid/Textures/Items/hearingaid.png Executable file → Normal file
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CyberneticHearingAid/manifest.json Executable file → Normal file
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@ -2,7 +2,7 @@
"id": "CyberneticHearingAid",
"title": "{{cybernetic hearing aid|Cybernetic Hearing Aid}}",
"description": "Enhanced hearing mutation but in cybernetics form.",
"version": "1.0.0",
"version": "1.0.1",
"author": "{{paisley|Celediel}}",
"previewImage": "preview.png"
}
"previewImage": "preview.png"
}

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CyberneticHearingAid/preview.png Executable file → Normal file
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CyberneticHearingAid/workshop.json Executable file → Normal file
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@ -1,8 +1,8 @@
{
"WorkshopId": 2721172552,
"Title": "Cybernetic Hearing Aid",
"Description": "Like the Enhanced Hearing mutation, but a cybernetic.",
"Tags": "Script,Cybernetic",
"Visibility": "0",
"ImagePath": "preview.png"
{
"WorkshopId": 2721172552,
"Title": "Cybernetic Hearing Aid",
"Description": "Like the Enhanced Hearing mutation, but a cybernetic.",
"Tags": "Script,Cybernetic",
"Visibility": "2",
"ImagePath": "preview.png"
}

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QudMods.csproj Executable file → Normal file
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