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No commits in common. "641c971f95e6b755b15705b2bd957c50c237c89d" and "64f1ad7808c32b6d5c8ccbbb7c52470d184b89da" have entirely different histories.

21 changed files with 170 additions and 142 deletions

4
.readme_generator.py Executable file → Normal file
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@ -21,8 +21,8 @@ def main():
doc += f"## {mod['Title']}\n" doc += f"## {mod['Title']}\n"
doc += str( doc += str(
f'<img src="{dir.name}{sep}{mod["ImagePath"]}" ' f'<img src="{dir.name}{sep}{mod["ImagePath"]}" '
+ 'alt="mod preview" ' + 'alt="mod preview"'
+ 'width="48" height="48" /><br/>\n\n', + ' width="48" height="48" /><br/>\n\n',
) )
doc += f"{mod['Description']}\n\n" doc += f"{mod['Description']}\n\n"
doc += "[Link to the Steam Workshop page]" doc += "[Link to the Steam Workshop page]"

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AutoDropBedding/AutoDropBeddingMenu.cs Normal file → Executable file
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AutoDropBedding/Config.cs Normal file → Executable file
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AutoDropBedding/Extensions.cs Normal file → Executable file
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AutoDropBedding/HarmonyPatches/Patch_Survival_Camp.cs Normal file → Executable file
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AutoDropBedding/Helpers.cs Normal file → Executable file
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AutoDropBedding/ObjectBlueprints.xml Normal file → Executable file
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AutoDropBedding/Options.xml Normal file → Executable file
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AutoDropBedding/manifest.json Normal file → Executable file
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AutoDropBedding/preview.png Normal file → Executable file
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AutoDropBedding/screenshot_campfire.png Normal file → Executable file
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AutoDropBedding/screenshot_menu.png Normal file → Executable file
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AutoDropBedding/workshop.json Normal file → Executable file
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144
CyberneticHearingAid/CyberneticHeightenedHearingEffect.cs Normal file → Executable file
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@ -2,7 +2,6 @@ using System;
using XRL.UI; using XRL.UI;
using XRL.World.Capabilities; using XRL.World.Capabilities;
using XRL.World.Parts; using XRL.World.Parts;
using XRL.World.Parts.Mutation;
// this is 95% copy/pasted from decompiled vanilla HeightenedHearingEffect // this is 95% copy/pasted from decompiled vanilla HeightenedHearingEffect
// only thing added was a reference to the implant because it has the part rather than the implantee // only thing added was a reference to the implant because it has the part rather than the implantee
@ -11,12 +10,18 @@ namespace XRL.World.Effects
[Serializable] [Serializable]
public class CyberneticHeightenedHearingEffect : Effect public class CyberneticHeightenedHearingEffect : Effect
{ {
public bool Identified; public bool bIdentified;
public int Level = 1; public int Level = 1;
public GameObject Listener; public GameObject Listener;
public GameObject Implant; public GameObject Implant;
public CyberneticHeightenedHearingEffect() => Duration = 1;
public CyberneticHeightenedHearingEffect() => this.Duration = 1; public CyberneticHeightenedHearingEffect(int Level, GameObject Listener)
: this()
{
this.Level = Level;
this.Listener = Listener;
}
public CyberneticHeightenedHearingEffect(int Level, GameObject Listener, GameObject Implant) public CyberneticHeightenedHearingEffect(int Level, GameObject Listener, GameObject Implant)
: this() : this()
@ -32,65 +37,78 @@ namespace XRL.World.Effects
public override string GetDescription() => (string)null; public override string GetDescription() => (string)null;
public override bool WantEvent(int ID, int cascade) => base.WantEvent(ID, cascade) || ID == SingletonEvent<EndTurnEvent>.ID || ID == EnteringCellEvent.ID;
public override bool HandleEvent(AfterPlayerBodyChangeEvent E)
{
this.CheckListen();
return base.HandleEvent(E);
}
public override bool HandleEvent(EndTurnEvent E)
{
this.CheckListen();
return base.HandleEvent(E);
}
public override bool HandleEvent(EnteringCellEvent E)
{
this.CheckListen();
return base.HandleEvent(E);
}
private bool BadListener() private bool BadListener()
{ {
this.Listener = (GameObject)null; Listener = null;
this.Object?.RemoveEffect((Effect)this); Object.RemoveEffect(this);
return true; return true;
} }
public bool CheckListen() public bool CheckListen()
{ {
if (!GameObject.Validate(this.Object)) if (!GameObject.validate(ref Listener) || !Listener.IsPlayer())
return true;
if (!GameObject.Validate(ref this.Listener) || !this.Listener.IsPlayer())
return this.BadListener();
CyberneticsHearingAid part = this.Listener.GetPart<CyberneticsHearingAid>();
if (part == null || part.Level <= 0)
return this.BadListener();
if (!(Implant.GetPart("CyberneticsHearingAid") is CyberneticsHearingAid otherpart))
return this.BadListener();
int num = this.Object.DistanceTo(this.Listener);
if (num > part.GetRadius())
return this.BadListener();
if (this.Identified || this.Object.CurrentCell == null)
return true;
if (((int)((double)(100 + 10 * this.Level) / Math.Pow((double)(num + 9), 2.0) * 100.0)).in100())
{ {
this.Identified = true; return BadListener();
if (this.Listener.IsPlayer())
AutoAct.CheckHostileInterrupt();
} }
if (!(Implant.GetPart("CyberneticsHearingAid") is CyberneticsHearingAid part))
{
return BadListener();
}
int num = Object.DistanceTo(Listener);
if (num > part.Radius)
{
return BadListener();
}
if (bIdentified)
{
CheckInterruptAutoExplore();
return true;
}
if (Object.CurrentCell == null)
{
return true;
}
if (((int)((100 + (10 * Level)) / Math.Pow(num + 9, 2.0) * 100.0)).in100())
{
bIdentified = true;
CheckInterruptAutoExplore();
}
return false; return false;
} }
public void CheckInterruptAutoExplore()
{
if (!bIdentified || !GameObject.validate(ref Listener) || !Listener.IsPlayer() || !AutoAct.IsInterruptable() || AutoAct.IsGathering() || !Listener.IsRelevantHostile(Object))
return;
AddPlayerMessage(Listener.GenerateSpotMessage(Object, verb: "hear"));
AutoAct.Interrupt(null, null, Object);
}
public override bool Apply(GameObject Object) public override bool Apply(GameObject Object)
{ {
this.CheckListen(); if (Object.pBrain != null)
Object.pBrain.Hibernating = false;
CheckListen();
return true; return true;
} }
public override void RegisterActive(GameObject Object, IEventRegistrar Registrar) => Registrar.Register((IEventSource)The.Game, (IEventHandler)this, PooledEvent<AfterPlayerBodyChangeEvent>.ID); public override void Register(GameObject Object)
{
Object.RegisterEffectEvent(this, "EndTurn");
base.Register(Object);
}
public override void Unregister(GameObject Object)
{
Object.UnregisterEffectEvent(this, "EndTurn");
base.Unregister(Object);
}
public bool HeardAndNotSeen(GameObject obj) public bool HeardAndNotSeen(GameObject obj)
{ {
@ -104,24 +122,36 @@ namespace XRL.World.Effects
public override bool FinalRender(RenderEvent E, bool bAlt) public override bool FinalRender(RenderEvent E, bool bAlt)
{ {
if (!this.HeardAndNotSeen(this.Object) || !this.Object.CanHypersensesDetect()) if (!HeardAndNotSeen(Object) || !Object.CanHypersensesDetect())
{
return true; return true;
E.Tile = (string)null; }
if (this.Identified)
if (bIdentified)
{ {
E.HighestLayer = 0; E.HighestLayer = 0;
E.NoWake = true; Object.Render(E);
this.Object.ComponentRender(E); E.ColorString = "&K";
E.RenderString = this.Object.Render.RenderString; E.DetailColor = "K";
if (Options.UseTiles) E.RenderString = Object.pRender.RenderString;
E.Tile = this.Object.Render.Tile; E.Tile = !Options.UseTiles ? null : Object.pRender.Tile;
E.CustomDraw = true;
} }
else else
E.RenderString = "?"; {
E.ColorString = "&K"; E.RenderString = "&K?";
E.DetailColor = "K"; E.Tile = null;
E.CustomDraw = true; E.CustomDraw = true;
}
return false; return false;
} }
public override bool FireEvent(Event E)
{
if (E.ID == "EndTurn" && Object != null)
CheckListen();
return base.FireEvent(E);
}
} }
} }

4
CyberneticHearingAid/CyberneticsHearingAid.cs Normal file → Executable file
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@ -16,9 +16,7 @@ namespace XRL.World.Parts
get { return GetAvailableComputePowerEvent.GetFor(ParentObject.Implantee) + 1; } get { return GetAvailableComputePowerEvent.GetFor(ParentObject.Implantee) + 1; }
} }
public static int GetRadius(int Level) => Level < 10 ? 3 + Level * 2 : 40; public override bool SameAs(IPart p) => false;
public int GetRadius() => CyberneticsHearingAid.GetRadius(this.Level);
public override bool WantEvent(int ID, int cascade) => base.WantEvent(ID, cascade) || ID == EndTurnEvent.ID || ID == GetShortDescriptionEvent.ID; public override bool WantEvent(int ID, int cascade) => base.WantEvent(ID, cascade) || ID == EndTurnEvent.ID || ID == GetShortDescriptionEvent.ID;

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CyberneticHearingAid/ObjectBlueprints.xml Normal file → Executable file
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CyberneticHearingAid/Textures/Items/hearingaid.png Normal file → Executable file
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CyberneticHearingAid/manifest.json Normal file → Executable file
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@ -2,7 +2,7 @@
"id": "CyberneticHearingAid", "id": "CyberneticHearingAid",
"title": "{{cybernetic hearing aid|Cybernetic Hearing Aid}}", "title": "{{cybernetic hearing aid|Cybernetic Hearing Aid}}",
"description": "Enhanced hearing mutation but in cybernetics form.", "description": "Enhanced hearing mutation but in cybernetics form.",
"version": "1.0.1", "version": "1.0.0",
"author": "{{paisley|Celediel}}", "author": "{{paisley|Celediel}}",
"previewImage": "preview.png" "previewImage": "preview.png"
} }

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CyberneticHearingAid/workshop.json Normal file → Executable file
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@ -3,6 +3,6 @@
"Title": "Cybernetic Hearing Aid", "Title": "Cybernetic Hearing Aid",
"Description": "Like the Enhanced Hearing mutation, but a cybernetic.", "Description": "Like the Enhanced Hearing mutation, but a cybernetic.",
"Tags": "Script,Cybernetic", "Tags": "Script,Cybernetic",
"Visibility": "2", "Visibility": "0",
"ImagePath": "preview.png" "ImagePath": "preview.png"
} }

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QudMods.csproj Normal file → Executable file
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