# NPCs Go Home # Forked from 1.1 of [OEA's Lightweight Lua Scheduling](https://www.nexusmods.com/morrowind/mods/48584) (I implemented most of the changes from 1.2 though) ## Things I've Added, Changed or Fixed ## * timer for updating everything, configurable interval * Silt Striders disappear as well * Inclement weather toggle gone, in favour of dropdown with "None" option * Travel agents, their silt striders, and argonians configurably stay in inclement weather * When locking doors, cells that contain NPCs of any class on the block list are left alone * cells that are >= 75% one faction will be public, if that faction is on the block list * Additionally, NPCs in those cells are still interactive * Block list now supports NPC class and faction. Any interior cell with an NPC of blocked class or faction will not be locked, or have its NPCS disabled. * NPC "homes" * Outside NPCs who have homes are currently paired with the inside cell of their home * Other NPCs are configurably paired with local public houses (Inns, Guildhalls and temples of their faction) ## WIP ## * Option to move NPCs into their "home" rather than disable them * Kinda wonky? sometimes they die and I dunno why