faction is already lower, don't need this

This commit is contained in:
Lilian Jónsdóttir 2020-10-08 20:34:04 -07:00
parent d49cf3dc8b
commit fd8c95add9

View file

@ -245,10 +245,10 @@ this.isPublicHouse = function(cell)
info.percentage = (info.total / npcs.total) * 100
log(common.logLevels.large,
"[CHECKS] No NPCs of ignored class in %s, checking faction %s (ignored: %s, player joined: %s) with %s (%s%%) vs total %s",
cell.name, faction, config.ignored[faction:lower()], info.playerJoined, info.total, info.percentage, npcs.total)
cell.name, faction, config.ignored[faction], info.playerJoined, info.total, info.percentage, npcs.total)
-- less than configured amount of NPCs can't be a public house unless it's a Blades house
if (config.ignored[faction:lower()] or info.playerJoined) and
if (config.ignored[faction] or info.playerJoined) and
(npcs.total >= config.minimumOccupancy or faction == "Blades") and
(info.percentage >= config.factionIgnorePercentage) then
log(common.logLevels.medium, "[CHECKS] %s is %s%% faction %s, marking public.", cell.name, info.percentage, faction)