faction is already lower, don't need this
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@ -245,10 +245,10 @@ this.isPublicHouse = function(cell)
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info.percentage = (info.total / npcs.total) * 100
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info.percentage = (info.total / npcs.total) * 100
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log(common.logLevels.large,
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log(common.logLevels.large,
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"[CHECKS] No NPCs of ignored class in %s, checking faction %s (ignored: %s, player joined: %s) with %s (%s%%) vs total %s",
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"[CHECKS] No NPCs of ignored class in %s, checking faction %s (ignored: %s, player joined: %s) with %s (%s%%) vs total %s",
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cell.name, faction, config.ignored[faction:lower()], info.playerJoined, info.total, info.percentage, npcs.total)
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cell.name, faction, config.ignored[faction], info.playerJoined, info.total, info.percentage, npcs.total)
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-- less than configured amount of NPCs can't be a public house unless it's a Blades house
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-- less than configured amount of NPCs can't be a public house unless it's a Blades house
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if (config.ignored[faction:lower()] or info.playerJoined) and
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if (config.ignored[faction] or info.playerJoined) and
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(npcs.total >= config.minimumOccupancy or faction == "Blades") and
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(npcs.total >= config.minimumOccupancy or faction == "Blades") and
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(info.percentage >= config.factionIgnorePercentage) then
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(info.percentage >= config.factionIgnorePercentage) then
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log(common.logLevels.medium, "[CHECKS] %s is %s%% faction %s, marking public.", cell.name, info.percentage, faction)
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log(common.logLevels.medium, "[CHECKS] %s is %s%% faction %s, marking public.", cell.name, info.percentage, faction)
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