formatting
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544a596fc5
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@ -7,7 +7,7 @@ this.version = "0.0.1"
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this.modInfo = "Move NPCs to their homes, or public houses (or just disable them), lock doors, " ..
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"and prevent interaction after hours, selectively disable NPCs in inclement weather"
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this.configPath = "NPCSGOHOME"
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this.logString = this.modName:gsub("%s?%b()%s?","")
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this.logString = this.modName:gsub("%s?%b()%s?", "")
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-- for config
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this.logLevels = {none = 0, small = 1, medium = 2, large = 3}
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@ -39,7 +39,8 @@ this.createHomedNPCTableEntry = function(npc, home, startingPlace, isHome, posit
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pickedPosition = tes3vector3.new(pos[1], pos[2], pos[3])
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pickedOrientation = tes3vector3.new(ori[1], ori[2], ori[3])
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log(common.logLevels.large, "[DTAB] Settled on position:%s, orientation:%s for %s in %s", pickedPosition, pickedOrientation, npc.object.name, id)
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log(common.logLevels.large, "[DTAB] Settled on position:%s, orientation:%s for %s in %s",
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pickedPosition,pickedOrientation, npc.object.name, id)
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local ogPosition = position and (tes3vector3.new(position.x, position.y, position.z)) or
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(npc.position and npc.position:copy() or zeroVector:copy())
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@ -74,7 +74,7 @@ this.pickHomeForNPC = function(cell, npc)
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for _, str in pairs(contextualNPCs) do if npc.object.id:match(str) then return end end
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-- time to pick the "home"
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local name = npc.object.name:gsub(" the .*$","") -- remove "the whatever" from NPCs name
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local name = npc.object.name:gsub(" the .*$", "") -- remove "the whatever" from NPCs name
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local city = cell.name and common.split(cell.name, ",")[1] or "wilderness"
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-- don't need to pick a home if we already have one
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