make sure door.data isn't nil
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@ -377,7 +377,7 @@ this.processDoors = function(cell)
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-- unlock, don't need all the extra overhead that comes along with checks.isIgnoredDoor here
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-- unlock, don't need all the extra overhead that comes along with checks.isIgnoredDoor here
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for door in cell:iterateReferences(tes3.objectType.door) do
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for door in cell:iterateReferences(tes3.objectType.door) do
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-- only unlock doors that we locked before
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-- only unlock doors that we locked before
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if door.data.NPCsGoHome and door.data.NPCsGoHome.modified then
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if door.data and door.data.NPCsGoHome and door.data.NPCsGoHome.modified then
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door.data.NPCsGoHome.modified = false
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door.data.NPCsGoHome.modified = false
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tes3.setLockLevel({reference = door, level = 0})
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tes3.setLockLevel({reference = door, level = 0})
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