pets follow config.disableNPCsInWilderness
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@ -317,6 +317,12 @@ this.processPets = function(cell)
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log(common.logLevels.small, "[PROC:PETS] Looking for NPC pets to process in cell:%s", cell.id)
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log(common.logLevels.small, "[PROC:PETS] Looking for NPC pets to process in cell:%s", cell.id)
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if not cell.name and not config.disableNPCsInWilderness then
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log(common.logLevels.medium, "[PROC:PETS] Shitty hack ACTIVATE! It's now not night, and the weather is great.")
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night = false
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badWeather = false
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end
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-- for creature in cell:iterateReferences(tes3.objectType.creature) do
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-- for creature in cell:iterateReferences(tes3.objectType.creature) do
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for pet, linkedToTravel in iteratePets(cell) do
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for pet, linkedToTravel in iteratePets(cell) do
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-- this is becoming too much lol
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-- this is becoming too much lol
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