disable pack guars also

This commit is contained in:
Lilian Jónsdóttir 2020-08-16 15:33:23 -07:00
parent 31bec61095
commit 90d8b81324

View file

@ -391,6 +391,17 @@ local function isIgnoredNPC(npc)
(obj.class and obj.class.id == "Dreamers") --
end
local function isNPCPet(creature)
local obj = creature.baseObject and creature.baseObject or creature.object
-- todo: more pets?
if obj.id:match("guar") and obj.mesh:match("pack") then
return true
else
return false
end
end
-- checks NPC class and faction in cells for block list and adds to publicHouse list
-- todo: rewrite this
local function isPublicHouse(cell)
@ -708,7 +719,6 @@ local function processNPCs(cell)
if not (checkTime() or checkWeather(cell)) then putNPCsBack() end
end
-- todo: deal with trader's guars, and other npc linked creatures/whatever
local function processSiltStriders(cell)
if not config.disableNPCs then return end
@ -736,6 +746,24 @@ local function processSiltStriders(cell)
log(common.logLevels.large, "Done with silt striders")
end
-- deal with trader's guars, and other npc linked creatures/whatever
local function processPets(cell)
if not config.disableNPCs then return end
log(common.logLevels.small, "Looking for NPC pets to process in cell:%s", cell.name)
for creature in cell:iterateReferences(tes3.objectType.creature) do
if isNPCPet(creature) then
if checkTime() then
-- disable
log(common.logLevels.medium, "Disabling NPC Pet %s!", creature.object.id)
else
-- enable
end
end
end
end
local function processDoors(cell)
if not config.lockDoors then return end
@ -799,6 +827,7 @@ local function applyChanges(cell)
-- Deal with NPCs and mounts in cell
processNPCs(cell)
processPets(cell)
processSiltStriders(cell)
-- check doors in cell, locking those that aren't inns/clubs