detect some dead NPCs in neighbouring cells
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@ -402,6 +402,7 @@ local function isIgnoredNPC(npc)
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-- local fight = getFightFromSpawnedReference(obj.id) -- ! calling this hundreds of times is bad for performance lol
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-- local fight = getFightFromSpawnedReference(obj.id) -- ! calling this hundreds of times is bad for performance lol
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-- if (fight or 0) > 70 then isHostile = true end
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-- if (fight or 0) > 70 then isHostile = true end
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isVampire = obj.head.vampiric and true or false -- don't set a reference ... is bool even a reference type??
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isVampire = obj.head.vampiric and true or false -- don't set a reference ... is bool even a reference type??
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if obj.id:match("[Dd]ead") or obj.name:match("[Dd]ead") then isDead = true end
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end
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end
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local isFargothActive = obj.id:match("fargoth") and fargothCheck() or false
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local isFargothActive = obj.id:match("fargoth") and fargothCheck() or false
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