update readme

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Lilian Jónsdóttir 2020-10-04 01:14:48 -07:00
parent 1830d1313c
commit 8708e5e52e

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@ -10,18 +10,18 @@ A no-longer-lightweight fork of [OEA's Lightweight Lua Scheduling](https://www.n
- Outside NPCs who have homes (local cell that contains their name, i.e.: NPC Fargoth and cell "Seyda Neen, Fargoth's House") are currently paired with the inside cell of their home - Outside NPCs who have homes (local cell that contains their name, i.e.: NPC Fargoth and cell "Seyda Neen, Fargoth's House") are currently paired with the inside cell of their home
- Other NPCs are configurably paired with local public houses (Inns, temples, and guildhalls of their faction) - Other NPCs are configurably paired with local public houses (Inns, temples, and guildhalls of their faction)
- Option to move NPCs into their home rather than disable them - Option to move NPCs into their home rather than disable them
- working on a better variety of positions in cells - Working on a better variety of positions in cells
- Moved NPCs persist on save/load - Moved NPCs persist on save/load
### Other Stuff ### ### Other Stuff ###
- timer for updating everything, configurable interval - Timer for updating everything, configurable interval
- disabled NPCs are reenabled even if the option to disable NPCs is off - Disabled NPCs are reenabled even if the option to disable NPCs is off
- Silt Striders and pack guars are disabled as well - Silt Striders and pack guars are disabled as well
- Inclement weather toggle removed, in favour of dropdown with "None" option - Inclement weather toggle removed, in favour of dropdown with "None" option
- Travel agents, their silt striders, and configured races/classes optionally stay in inclement weather - Travel agents, their silt striders, and configured races/classes optionally stay in inclement weather
- When locking doors, cells that contain NPCs of any class on the ignore list are left alone - When locking doors, cells that contain NPCs of any class on the ignore list are left alone
- cells that are >= 75% (configurable) one faction will be public, if that faction is on the ignore list - Cells that are >= 75% (configurable) one faction will be public, if that faction is on the ignore list
- Additionally, NPCs in those cells can still be interacted with - Additionally, NPCs in those cells can still be interacted with
- Cells with no NPCs are not locked - Cells with no NPCs are not locked
- Ignore list now supports NPC class and faction. Any interior cell with an NPC of - Ignore list now supports NPC class and faction. Any interior cell with an NPC of
@ -39,11 +39,11 @@ A no-longer-lightweight fork of [OEA's Lightweight Lua Scheduling](https://www.n
## TODO ## ## TODO ##
- move non-faction NPCs who don't have homes to temples or inns based on their "worth" - Move non-faction NPCs who don't have homes to temples or inns based on their "worth"
- pick temple for the poorest NPCs, or classed inns based on NPC/inn "worth" - Pick temple for the poorest NPCs, or classed inns based on NPC/inn "worth"
## Known issues ## ## Known issues ##
- ~~If NPCs in a town are moved, and the player moves far away from that town before they're moved back, then - ~~If NPCs in a town are moved, and the player moves far away from that town before they're moved back, then
saves and reloads, those NPCs will probably stay moved.~~ should be fixed saves and reloads, those NPCs will probably stay moved.~~ should be fixed
- it's probably one big bowl of spaghetti - It's probably one big bowl of spaghetti