update readme
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readme.md
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readme.md
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@ -10,18 +10,18 @@ A no-longer-lightweight fork of [OEA's Lightweight Lua Scheduling](https://www.n
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- Outside NPCs who have homes (local cell that contains their name, i.e.: NPC Fargoth and cell "Seyda Neen, Fargoth's House") are currently paired with the inside cell of their home
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- Outside NPCs who have homes (local cell that contains their name, i.e.: NPC Fargoth and cell "Seyda Neen, Fargoth's House") are currently paired with the inside cell of their home
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- Other NPCs are configurably paired with local public houses (Inns, temples, and guildhalls of their faction)
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- Other NPCs are configurably paired with local public houses (Inns, temples, and guildhalls of their faction)
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- Option to move NPCs into their home rather than disable them
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- Option to move NPCs into their home rather than disable them
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- working on a better variety of positions in cells
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- Working on a better variety of positions in cells
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- Moved NPCs persist on save/load
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- Moved NPCs persist on save/load
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### Other Stuff ###
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### Other Stuff ###
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- timer for updating everything, configurable interval
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- Timer for updating everything, configurable interval
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- disabled NPCs are reenabled even if the option to disable NPCs is off
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- Disabled NPCs are reenabled even if the option to disable NPCs is off
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- Silt Striders and pack guars are disabled as well
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- Silt Striders and pack guars are disabled as well
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- Inclement weather toggle removed, in favour of dropdown with "None" option
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- Inclement weather toggle removed, in favour of dropdown with "None" option
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- Travel agents, their silt striders, and configured races/classes optionally stay in inclement weather
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- Travel agents, their silt striders, and configured races/classes optionally stay in inclement weather
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- When locking doors, cells that contain NPCs of any class on the ignore list are left alone
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- When locking doors, cells that contain NPCs of any class on the ignore list are left alone
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- cells that are >= 75% (configurable) one faction will be public, if that faction is on the ignore list
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- Cells that are >= 75% (configurable) one faction will be public, if that faction is on the ignore list
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- Additionally, NPCs in those cells can still be interacted with
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- Additionally, NPCs in those cells can still be interacted with
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- Cells with no NPCs are not locked
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- Cells with no NPCs are not locked
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- Ignore list now supports NPC class and faction. Any interior cell with an NPC of
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- Ignore list now supports NPC class and faction. Any interior cell with an NPC of
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@ -39,11 +39,11 @@ A no-longer-lightweight fork of [OEA's Lightweight Lua Scheduling](https://www.n
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## TODO ##
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## TODO ##
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- move non-faction NPCs who don't have homes to temples or inns based on their "worth"
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- Move non-faction NPCs who don't have homes to temples or inns based on their "worth"
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- pick temple for the poorest NPCs, or classed inns based on NPC/inn "worth"
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- Pick temple for the poorest NPCs, or classed inns based on NPC/inn "worth"
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## Known issues ##
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## Known issues ##
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- ~~If NPCs in a town are moved, and the player moves far away from that town before they're moved back, then
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- ~~If NPCs in a town are moved, and the player moves far away from that town before they're moved back, then
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saves and reloads, those NPCs will probably stay moved.~~ should be fixed
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saves and reloads, those NPCs will probably stay moved.~~ should be fixed
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- it's probably one big bowl of spaghetti
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- It's probably one big bowl of spaghetti
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