search for modified NPCs as the player moves
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@ -95,6 +95,7 @@ local function updateCells()
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log(common.logLevels.medium, "[MAIN] Updating active cells!")
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log(common.logLevels.medium, "[MAIN] Updating active cells!")
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common.runtimeData.followers = buildFollowerList()
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common.runtimeData.followers = buildFollowerList()
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processors.searchCellsForNPCs()
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processors.searchCellsForPositions()
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processors.searchCellsForPositions()
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for _, cell in pairs(tes3.getActiveCells()) do
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for _, cell in pairs(tes3.getActiveCells()) do
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