diff --git a/MWSE/mods/celediel/NPCsGoHome/functions/dataTables.lua b/MWSE/mods/celediel/NPCsGoHome/functions/dataTables.lua index 6642d37..d70a0c1 100644 --- a/MWSE/mods/celediel/NPCsGoHome/functions/dataTables.lua +++ b/MWSE/mods/celediel/NPCsGoHome/functions/dataTables.lua @@ -54,7 +54,7 @@ this.createHomedNPCTableEntry = function(npc, home, startingPlace, isHome, posit home = home, -- tes3cell homeName = home.id, -- string ogPlace = startingPlace, -- tes3cell - ogPlaceName = startingPlace.id, + ogPlaceName = startingPlace.id, -- string ogPosition = ogPosition, -- tes3vector3 ogOrientation = ogOrientation, -- tes3vector3 homePosition = pickedPosition, -- tes3vector3 diff --git a/MWSE/mods/celediel/NPCsGoHome/mcm.lua b/MWSE/mods/celediel/NPCsGoHome/mcm.lua index 7417b35..0cfc535 100644 --- a/MWSE/mods/celediel/NPCsGoHome/mcm.lua +++ b/MWSE/mods/celediel/NPCsGoHome/mcm.lua @@ -47,7 +47,7 @@ category:createYesNoButton({ category:createYesNoButton({ label = "Move NPCs into their homes at night and in bad weather instead of disabling them?", description = "NOTE: Without the proper positions in data/positions.lua this could result in bad placement!!!\n\n" .. - "Make a PR with some more positions if you feel like it.", + "Make a PR on GitHub with some more positions if you feel like it.", variable = createTableVar("moveNPCs") }) @@ -55,7 +55,7 @@ category:createYesNoButton({ label = "Move \"homeless\" NPCs to public spaces at night and in bad weather instead of disabling them?", description = "NOTE: Without the proper positions in data/positions.lua this could result in bad placement, " .. "and if multiple NPCs are placed in the same spot, they might DIE!!!\n\n" .. - "Make a PR with some more positions if you feel like it.", + "Make a PR on GitHub with some more positions if you feel like it.", variable = createTableVar("homelessWanderersToPublicHouses") })