support for RP's version of modded cells
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@ -61,6 +61,7 @@ this.runtimeData = {
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-- {{{ Functions
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-- {{{ Functions
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this.log = function(...) mwse.log("[%s] %s", this.logString, string.format(...)) end
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this.log = function(...) mwse.log("[%s] %s", this.logString, string.format(...)) end
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-- splits string 'input' for every instance of 'sep'
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this.split = function(input, sep)
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this.split = function(input, sep)
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if not input then return end
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if not input then return end
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if not sep then sep = "%s" end
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if not sep then sep = "%s" end
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@ -69,6 +70,7 @@ this.split = function(input, sep)
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return output
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return output
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end
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end
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-- returns "n" if "a" needs to become "an" for the word in question
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this.vowel = function(word)
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this.vowel = function(word)
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local s = string.sub(word, 1, 1)
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local s = string.sub(word, 1, 1)
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local n = ""
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local n = ""
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@ -108,11 +110,11 @@ end
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this.checkModdedCell = function(cellId)
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this.checkModdedCell = function(cellId)
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local id
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local id
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if cellId == "Balmora, South Wall Cornerclub" and tes3.isModActive("South Wall.ESP") then
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if cellId == "Balmora, South Wall Cornerclub" and (tes3.isModActive("South Wall.ESP") or tes3.isModActive("South Wall_RP.ESP")) then
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id = "Balmora, South Wall Den Of Iniquity"
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id = "Balmora, South Wall Den Of Iniquity"
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elseif cellId == "Balmora, Eight Plates" and tes3.isModActive("Eight Plates.esp") then
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elseif cellId == "Balmora, Eight Plates" and (tes3.isModActive("Eight Plates.esp") or tes3.isModActive("Beautiful cities of Morrowind.ESP")) then
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id = "Balmora, Seedy Eight Plates"
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id = "Balmora, Seedy Eight Plates"
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elseif cellId == "Hla Oad, Fatleg's Drop Off" and tes3.isModActive("Clean DR115_TheDropoff_HlaOadDocks.ESP") then
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elseif cellId == "Hla Oad, Fatleg's Drop Off" and (tes3.isModActive("Clean DR115_TheDropoff_HlaOadDocks.ESP") or tes3.isModActive("Beautiful cities of Morrowind.ESP")) then
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id = "Hla Oad, The Drop Off"
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id = "Hla Oad, The Drop Off"
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else
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else
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id = cellId
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id = cellId
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