From 3769df8aefd9e9b5262da02d56675437aac35451 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lilian=20J=C3=B3nsd=C3=B3ttir?= Date: Wed, 14 Oct 2020 23:57:22 -0700 Subject: [PATCH] oops forgot to take that off the timer too --- MWSE/mods/celediel/NPCsGoHome/main.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/MWSE/mods/celediel/NPCsGoHome/main.lua b/MWSE/mods/celediel/NPCsGoHome/main.lua index b029899..d358485 100644 --- a/MWSE/mods/celediel/NPCsGoHome/main.lua +++ b/MWSE/mods/celediel/NPCsGoHome/main.lua @@ -92,7 +92,6 @@ local function updateCells() log(common.logLevels.medium, "[MAIN] Updating active cells!") common.runtimeData.followers = buildFollowerList() - processors.searchCellsForNPCs() for _, cell in pairs(tes3.getActiveCells()) do log(common.logLevels.large, "[MAIN] Applying changes to cell %s", cell.id) @@ -167,6 +166,7 @@ end eventFunctions.onCellChanged = function(e) updateCells() processors.searchCellsForPositions() + processors.searchCellsForNPCs() updatePlayerTrespass(e.cell, e.previousCell) checkEnteredNPCHome(e.cell) if e.cell.name then -- exterior wilderness cells don't have name