diff --git a/MWSE/mods/celediel/NPCsGoHome/main.lua b/MWSE/mods/celediel/NPCsGoHome/main.lua index b029899..d358485 100644 --- a/MWSE/mods/celediel/NPCsGoHome/main.lua +++ b/MWSE/mods/celediel/NPCsGoHome/main.lua @@ -92,7 +92,6 @@ local function updateCells() log(common.logLevels.medium, "[MAIN] Updating active cells!") common.runtimeData.followers = buildFollowerList() - processors.searchCellsForNPCs() for _, cell in pairs(tes3.getActiveCells()) do log(common.logLevels.large, "[MAIN] Applying changes to cell %s", cell.id) @@ -167,6 +166,7 @@ end eventFunctions.onCellChanged = function(e) updateCells() processors.searchCellsForPositions() + processors.searchCellsForNPCs() updatePlayerTrespass(e.cell, e.previousCell) checkEnteredNPCHome(e.cell) if e.cell.name then -- exterior wilderness cells don't have name