I give up on tes3.setEnabled for now, 2 many crash
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@ -512,15 +512,15 @@ local function disableNPCs(cell)
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else
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else
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log(common.logLevels.medium, "Disabling homeless %s", npc.object.name)
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log(common.logLevels.medium, "Disabling homeless %s", npc.object.name)
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-- npc:disable() -- ! this one sometimes causes crashes
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-- npc:disable() -- ! this one sometimes causes crashes
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-- mwscript.disable({reference = npc}) -- ! this one is deprecated
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mwscript.disable({reference = npc}) -- ! this one is deprecated
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tes3.setEnabled({reference = npc, enabled = false})
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-- tes3.setEnabled({reference = npc, enabled = false}) -- ! but this one causes crashes too
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end
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end
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else
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else
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if not npcHome then
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if not npcHome then
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log(common.logLevels.medium, "Enabling homeless %s", npc.object.name)
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log(common.logLevels.medium, "Enabling homeless %s", npc.object.name)
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-- npc:enable()
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-- npc:enable()
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-- mwscript.enable({reference = npc})
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mwscript.enable({reference = npc})
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tes3.setEnabled({reference = npc, enabled = true})
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-- tes3.setEnabled({reference = npc, enabled = true})
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end
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end
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end
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end
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end
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end
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@ -538,14 +538,14 @@ local function disableSiltStriders(cell)
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if activator.object.id:match("siltstrider") then
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if activator.object.id:match("siltstrider") then
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if checkTime() or (checkWeather(cell) and not config.keepBadWeatherNPCs) then
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if checkTime() or (checkWeather(cell) and not config.keepBadWeatherNPCs) then
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log(common.logLevels.medium, "Disabling silt strider %s!", activator.object.name)
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log(common.logLevels.medium, "Disabling silt strider %s!", activator.object.name)
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-- mwscript.disable({reference = activator})
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mwscript.disable({reference = activator})
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-- activator:disable()
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-- activator:disable()
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tes3.setEnabled({reference = activator, enabled = false})
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-- tes3.setEnabled({reference = activator, enabled = false})
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else
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else
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log(common.logLevels.medium, "Enabling silt strider %s!", activator.object.name)
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log(common.logLevels.medium, "Enabling silt strider %s!", activator.object.name)
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-- mwscript.enable({reference = activator})
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mwscript.enable({reference = activator})
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-- activator:enable()
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-- activator:enable()
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tes3.setEnabled({reference = activator, enabled = true})
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-- tes3.setEnabled({reference = activator, enabled = true})
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end
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end
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end
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end
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end
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end
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@ -652,7 +652,7 @@ end
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-- {{{ event functions
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-- {{{ event functions
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local function onActivated(e)
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local function onActivated(e)
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if e.activator ~= tes3.player and e.target.object.objectType ~= tes3.objectType.npc then return end
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if e.activator ~= tes3.player or e.target.object.objectType ~= tes3.objectType.npc then return end
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if tes3.player.data.NPCsGoHome.intruding and not isIgnoredNPC(e.target) then
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if tes3.player.data.NPCsGoHome.intruding and not isIgnoredNPC(e.target) then
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tes3.messageBox(string.format("%s: Get out before I call the guards!", e.target.object.name))
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tes3.messageBox(string.format("%s: Get out before I call the guards!", e.target.object.name))
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