hackish workaround for not having npc.mobile (not using it atm)

This commit is contained in:
Lilian Jónsdóttir 2020-08-15 17:15:42 -07:00
parent a4c5f57a21
commit 293babb69a

View file

@ -53,16 +53,60 @@ local function checkModdedCell(cellId)
return id
end
-- patented by Merlord
local yeet = function(reference)
-- tes3.positionCell({reference = reference, position = {0, 0, 10000}})
reference:disable()
timer.delayOneFrame(function() mwscript.setDelete({reference = reference}) end)
end
-- very todd workaround
local function getFightFromSpawnedReference(id)
-- Spawn a reference of the given id in toddtest
local toddTest = tes3.getCell("toddtest")
log(common.logLevels.medium, "Spawning %s in %s", id, toddTest.id)
local ref = tes3.createReference({
object = id,
-- cell = toddTest,
cell = tes3.getPlayerCell(),
-- position = zeroVector,
position = {0, 0, 10000},
orientation = zeroVector
})
local fight = ref.mobile.fight
log(common.logLevels.medium, "Got fight of %s, time to yeet %s", fight, id)
yeet(ref)
return fight
end
-- {{{ npc evaluators
-- NPCs barter gold + value of all inventory items
local function calculateNPCWorth(npc)
local function calculateNPCWorth(npc, merchantCell)
local worth = npc.object.barterGold
if npc.object.inventory then
for _, item in pairs(npc.object.inventory) do worth = worth + (item.object.value or 0) end
end
if merchantCell then -- if we pass a cell argument
for box in merchantCell:iterateReferences(tes3.objectType.container) do -- loop over each container
if box.inventory then -- if it's not empty
for item in tes3.iterate(box.inventory) do -- loop over its items
if npc.object.baseObject:tradesItemType(item.objectType) then -- if the NPC sells that type
worth = worth + item.object.value -- add its value to the NPCs total value
end
end
end
end
end
return worth
end