better way of checking for "wilderness"
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249e1125cc
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201a59786b
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@ -246,7 +246,7 @@ this.processNPCs = function(cell)
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local night = checks.isNight()
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local night = checks.isNight()
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local badWeather = checks.isInclementWeather()
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local badWeather = checks.isInclementWeather()
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if not cell.name and not config.disableNPCsInWilderness then
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if not cell.restingIsIllegal and not config.disableNPCsInWilderness then
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-- shitty way of implementing this config option and re-enabling NPCs when it gets turned off
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-- shitty way of implementing this config option and re-enabling NPCs when it gets turned off
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-- but at least it's better than trying to keep track of NPCs that have been disabled in the wilderness
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-- but at least it's better than trying to keep track of NPCs that have been disabled in the wilderness
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log(common.logLevels.medium, "[PROC:NPCS] Shitty hack ACTIVATE! It's now not night, and the weather is great.")
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log(common.logLevels.medium, "[PROC:NPCS] Shitty hack ACTIVATE! It's now not night, and the weather is great.")
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@ -318,7 +318,7 @@ this.processPets = function(cell)
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log(common.logLevels.small, "[PROC:PETS] Looking for NPC pets to process in cell:%s", cell.id)
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log(common.logLevels.small, "[PROC:PETS] Looking for NPC pets to process in cell:%s", cell.id)
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if not cell.name and not config.disableNPCsInWilderness then
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if not cell.restingIsIllegal and not config.disableNPCsInWilderness then
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log(common.logLevels.medium, "[PROC:PETS] Shitty hack ACTIVATE! It's now not night, and the weather is great.")
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log(common.logLevels.medium, "[PROC:PETS] Shitty hack ACTIVATE! It's now not night, and the weather is great.")
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night = false
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night = false
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badWeather = false
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badWeather = false
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