both of those already happen on cell change
cell change event triggers when loaded event triggers, don't need both
This commit is contained in:
parent
ee59a29fc3
commit
0ffdfba99c
|
@ -149,9 +149,6 @@ end
|
|||
|
||||
eventFunctions.onLoaded = function()
|
||||
tes3.player.data.NPCsGoHome = tes3.player.data.NPCsGoHome or {}
|
||||
if tes3.player.cell then processors.searchCellsForNPCs() end
|
||||
|
||||
common.runtimeData.followers = buildFollowerList()
|
||||
|
||||
if not updateTimer or (updateTimer and updateTimer.state ~= timer.active) then
|
||||
updateTimer = timer.start({
|
||||
|
|
Loading…
Reference in a new issue