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# NPCs Go Home #
Forked from 1.1 of [OEA's Lightweight Lua Scheduling ](https://www.nexusmods.com/morrowind/mods/48584 ) (I implemented most of the changes from 1.2 though)
## Things I've Added, Changed or Fixed ##
* timer for updating everything, configurable interval
* Silt Striders disappear as well
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* Inclement weather toggle removed, in favour of dropdown with "None" option
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* Travel agents, their silt striders, and argonians configurably stay in inclement weather
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* When locking doors, cells that contain NPCs of any class on the ignore list are left alone
* cells that are >= 75% (configurable) one faction will be public, if that faction is on the ignore list
* Additionally, NPCs in those cells can still be interacted with
* Cells with no NPCs are not locked
* Ignore list now supports NPC class and faction. Any interior cell with an NPC of
ignored class or faction will not be locked, or have its NPCS disabled.
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* NPC "homes"
* Outside NPCs who have homes are currently paired with the inside cell of their home
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* Other NPCs are configurably paired with local public houses (Inns, temples, and guildhalls of their faction)
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## WIP ##
* Option to move NPCs into their "home" rather than disable them
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* Kinda wonky? sometimes they die and I think it's because of placing numerous NPCs in the same spot
* working on a better variety of positions in cells
* NPCs are classed based on the worth of their equipped items, and inventory
* Public houses are classed based on the worth of NPCs in the cell