morrowind-npcs-go-home/readme.md

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2020-08-02 05:24:29 -04:00
# NPCs Go Home #
Forked from 1.1 of [OEA's Lightweight Lua Scheduling](https://www.nexusmods.com/morrowind/mods/48584) (I implemented most of the changes from 1.2 though)
## Things I've Added, Changed or Fixed ##
* timer for updating everything, configurable interval
* Silt Striders disappear as well
* Inclement weather toggle gone, in favour of dropdown with "None" option
* Travel agents, their silt striders, and argonians configurably stay in inclement weather
* When locking doors, cells that contain NPCs of any class on the block list are left alone
* cells that are >= 75% one faction will be public, if that faction is on the block list
* Additionally, NPCs in those cells are still interactive
* Block list now supports NPC class and faction. Any interior cell with an NPC of
blocked class or faction will not be locked, or have its NPCS disabled.
* NPC "homes"
* Outside NPCs who have homes are currently paired with the inside cell of their home
* Other NPCs are configurably paired with local public houses (Inns, Guildhalls and temples of their faction)
## WIP ##
* Option to move NPCs into their "home" rather than disable them
* Kinda wonky? sometimes they die and I dunno why