2020-08-27 00:44:56 -04:00
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-- handles evaluating NPCs
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2020-08-25 03:05:17 -04:00
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local this = {}
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2020-08-27 00:44:56 -04:00
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-- todo: logging
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local function log(level, ...) if config.logLevel >= level then common.log(...) end end
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2020-08-25 03:05:17 -04:00
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-- NPCs barter gold + value of all inventory items
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this.calculateNPCWorth = function(npc, merchantCell)
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-- start with this
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local worth = {barter = npc.object.barterGold, equipment = 0, inventory = 0}
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-- add currently equipped items
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if npc.object.equipment then
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for _, item in pairs(npc.object.equipment) do
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worth.equipment = worth.equipment + (item.object.value or 0)
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end
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end
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-- add items in inventory
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if npc.object.inventory then
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for _, item in pairs(npc.object.inventory) do
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worth.inventory = worth.inventory + (item.object.value or 0)
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end
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end
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-- calculate value of objects sold by NPC in the cell, and add it to barter
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if merchantCell then -- if we pass a cell argument
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for box in merchantCell:iterateReferences(tes3.objectType.container) do -- loop over each container
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if box.inventory then -- if it's not empty
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for item in tes3.iterate(box.inventory) do -- loop over its items
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if npc.object:tradesItemType(item.objectType) then -- if the NPC sells that type
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worth.barter = worth.barter + item.object.value -- add its value to the NPCs total value
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end
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end
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end
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end
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end
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2020-08-27 00:44:56 -04:00
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-- calculate the total
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2020-08-25 03:05:17 -04:00
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local total = 0
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for _, v in pairs(worth) do total = total + v end
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-- then add it to the table
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worth.total = total
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return worth
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end
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return this
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