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No More Friendly Fire

Description

Stops friendly fire. Player companions can't damage the player, the player can't damage companions, and companions can't damage each other.

I got tired of accidentally killing my guar companions, blowing up my fighter companions, and getting blown up by my mage companions, so I wrote this little script.

The script keeps a cached list of followers that is refreshed at the following instances:

  • Player changes cells
  • Player tells follower to follow or wait
  • Player casts conjuration spell

If you have More Attentive Guards version 1.1.4 or greater installed, then following guards won't be counted as friendly by this mod.

As of version 1.4, there is an option to also stop any combat that would be started between followers.

Known Issues

Doesn't stop experience gain, just zeros out the damage that would have been done. I'm not really sure this one can be fixed.

Spells with any harmful effects will be resisted when friendly fire is detected, even if not all of the effects are harmful. I don't think there's a way around this, other than not making spells like that.

Requirements

MWSE 2.1 nightly @ github

Credits

  • MWSE Team for MWSE with Lua support

License

MIT License. See LICENSE file.