Only log about dialogue if timer is inactive
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@ -92,9 +92,9 @@ eventFunctions.onInfoResponse = function(e)
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for _, item in pairs(followMatches) do
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if command:match(item) or dialogue:match(item) then
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log("Found %s in dialogue, rebuilding followers", item)
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-- wait until game time restarts, and don't set multiple timers
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if not postDialogueTimer or postDialogueTimer.state ~= timer.active then
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log("Found %s in dialogue, rebuilding followers", item)
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postDialogueTimer = timer.start({
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type = timer.simulate,
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duration = 0.5,
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