Commit graph

56 commits

Author SHA1 Message Date
810225dd29 I'll thank myself for this later 2021-09-11 16:06:53 -07:00
09e1bb450d faction members can help out too 2021-09-08 11:33:07 -07:00
cb2208f9bf ordinator voices 2021-09-05 13:30:54 -07:00
058b7c9849 actually don't alert dead guards
also properly functionize guard checks
2021-09-05 11:26:23 -07:00
e7326b4956 update readme and add some missing voices 2021-09-04 22:09:17 -07:00
323ed0974d less logging and more formatting 2021-09-04 21:59:40 -07:00
0faae768f5 fill out the rest of the voices 2021-09-04 21:50:27 -07:00
341fe72321 breton voices 2021-09-02 23:34:05 -07:00
753086a325 some voices for dunmer and imperial females 2021-08-23 19:47:31 -07:00
49a144ef83 some consistency 2021-08-23 18:48:56 -07:00
630eba9727 more dunmer male voices 2021-08-23 18:45:19 -07:00
dd80dc3d1c prelimary voice support
still need to fill voice.lua with more voices
2021-08-23 18:36:33 -07:00
d019558a71 guards don't attack dead actors 2021-08-22 00:20:30 -07:00
57b91895f5 guards don't follow in wilderness cells 2021-08-22 00:20:05 -07:00
845d549760 version bump 2021-03-23 18:56:06 -07:00
efb3e6b4bf don't alert disabled guards 2021-03-23 18:52:16 -07:00
6a3cc1b05e version bump 2020-10-17 18:09:14 -07:00
d937818ec6 somehow I forgot about sourceMod 2020-10-17 18:08:55 -07:00
499e69e631 add plugin to MCM ignore 2020-10-04 22:38:37 -07:00
46ff8e8c20 version bump 2020-09-07 16:25:05 -07:00
66353bfaff extremely basic interop module
for now only exposes guard following player
2020-09-07 16:24:57 -07:00
61d41a8fe2 always help if creatures attack 2020-08-31 21:44:56 -07:00
f4c985575e version bump 2020-08-15 23:31:23 -07:00
283cc1e15c side effect 2020-08-15 23:28:24 -07:00
2bfa507b2b for real this time 2020-08-15 23:27:16 -07:00
353d43a0b3 actually stop guards from attacking ignored actors 2020-08-15 22:54:45 -07:00
70ecca9cc0 I might want to return more than functions later 2020-08-15 22:46:16 -07:00
d521b7d4ac version bump again 2020-08-02 15:16:45 -07:00
8b33725c2e less false negatives but potentially more false positives
net gain imo
2020-08-02 15:15:17 -07:00
386170f72f sometimes bounty is nil ??? 2020-08-02 15:08:00 -07:00
6a3445e091 turns out timer duration can be a float 2020-08-02 14:02:27 -07:00
e0421fb64a whoopsie 2020-08-02 13:59:46 -07:00
786606d134 sneak checks into function; no follow if in combat 2020-08-02 13:30:38 -07:00
404277d559 version bump 2020-08-02 12:45:50 -07:00
4964de4db8 oops I forgot a guar 2020-08-02 10:53:43 -07:00
24ce3606ee move checks to own function, and prevent guards from attacking guards 2020-08-02 10:41:11 -07:00
de63b259f7 don't actually need all that 2020-08-02 10:40:25 -07:00
0446ccd2d7 don't need to stop the combat, so combat started is good enough 2020-08-02 10:38:56 -07:00
7283a324dc add Merlord's Guars to ignore list by default 2020-08-02 10:25:34 -07:00
4b502dda24 version bump 2020-07-30 00:12:44 -07:00
38dd2a08e6 add npc/creature ignore list 2020-07-30 00:12:37 -07:00
6a75e5a158 don't attack friendly actors 2020-07-30 00:12:18 -07:00
b6059b2bb8 version bump 2020-07-29 00:14:39 -07:00
f923821107 sneak dialogue enable/disable now effects start and stop sneaking dialogue 2020-07-29 00:14:04 -07:00
ef781be4b3 tried to reset AIWander, didn't work but reset is true by default, so it stays 2020-07-28 23:04:59 -07:00
f709b409fd some sorting 2020-07-28 21:06:34 -07:00
f98c564a0d sometimes guards DO wander inside, so that was bad 2020-07-28 21:06:16 -07:00
ea93b0feb5 interior guards don't wander 2020-07-26 16:53:27 -07:00
5d31d0ad97 less redundant logging and some refactoring 2020-07-26 01:05:30 -07:00
c0de6afc35 more clarification 2020-07-26 00:45:17 -07:00