update readme for faction helpers

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Lilian Jónsdóttir 2021-09-08 23:09:07 -07:00
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commit ffc0b53274

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## About ## ## About ##
An MWSE-Lua mod that replicates the features of An MWSE-Lua mod that replicates the features of
[Inquisitive Guards](https://www.nexusmods.com/morrowind/mods/46538) by RubberMan [Inquisitive Guards](https://www.nexusmods.com/morrowind/mods/46538) by RubberMan,
[Protective Guards](http://download.fliggerty.com/download-110-20) by Fliggerty,
and and
[Protective Guards](http://download.fliggerty.com/download-110-20) by Fliggerty [Protective Factions](https://www.nexusmods.com/morrowind/mods/50221) by Jay-D
* Guards that catch the player sneaking about in town will follow them for a * Guards that catch the player sneaking about in town will follow them for a
length of time dependent on their sneak skill. length of time dependent on their sneak skill.
@ -15,6 +16,8 @@ length of time dependent on their sneak skill.
not the best way to handle this, but the few false positives outweigh all not the best way to handle this, but the few false positives outweigh all
the false negatives that would be otherwise) the false negatives that would be otherwise)
* If the player has a bounty, guards will ignore the combat * If the player has a bounty, guards will ignore the combat
* Option exists for faction members to aid the player in combat as well, with
a configurable faction rank required for help to be given
* MCM Menu for configuration of many options * MCM Menu for configuration of many options
* Thanks to the power of MWSE Lua, all guards are affected, not just selected hardcoded guards * Thanks to the power of MWSE Lua, all guards are affected, not just selected hardcoded guards