better follow time calculation - clamped to positive values
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1 changed files with 3 additions and 3 deletions
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@ -20,11 +20,11 @@ local function calculateFollowTime()
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-- Modified formula from RubberMan's "Inquisitive Guards"
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-- Modified formula from RubberMan's "Inquisitive Guards"
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-- https://www.nexusmods.com/morrowind/mods/46538
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-- https://www.nexusmods.com/morrowind/mods/46538
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local sneak = tes3.mobilePlayer.sneak.value and tes3.mobilePlayer.sneak.value or tes3.mobilePlayer.sneak.base
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local sneak = tes3.mobilePlayer.sneak.value and tes3.mobilePlayer.sneak.value or tes3.mobilePlayer.sneak.base
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-- if player sneak is greater than 100, guards won't follow at all
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-- if player sneak is 100 or greater, guards won't follow at all
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local max = tes3.hasCodePatchFeature(110) and (sneak <= 100 and 101 or 0) or 101
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local max = tes3.hasCodePatchFeature(110) and (sneak <= 100 and 101 or 0) or 101
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local value = (max - sneak) / 3
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local value = (max - sneak) / 3
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-- round to nearest integer
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-- round to nearest integer and clamp to positive
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return math.fmod(value, 1) >= 0.5 and math.ceil(value) or math.floor(value)
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return math.clamp(math.round(value, 0), 0, math.huge)
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end
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end
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-- }}}
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-- }}}
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