sometimes guards DO wander inside, so that was bad

This commit is contained in:
Lilian Jónsdóttir 2020-07-28 21:06:16 -07:00
parent ea93b0feb5
commit f98c564a0d

View file

@ -5,10 +5,9 @@ local this = {}
this.modName = "More Attentive Guards" -- or something this.modName = "More Attentive Guards" -- or something
this.author = "Celediel" this.author = "Celediel"
this.version = "1.0.3" this.version = "1.0.3"
this.modInfo = [[Guards with some actual spatial awareness! this.modInfo = "Guards with some actual spatial awareness!\n\n" ..
"Guards who catch you sneaking will follow you for a bit of" ..
Guards who catch you sneaking will follow you for a bit of "time, and will also come to the player's rescue if attacked unprovoked."
time, and will also come to the player's rescue if attacked unprovoked.]]
this.dialogues = require("celediel.MoreAttentiveGuards.dialogues") this.dialogues = require("celediel.MoreAttentiveGuards.dialogues")
this.configString = string.gsub(this.modName, "%s+", "") this.configString = string.gsub(this.modName, "%s+", "")
@ -35,9 +34,8 @@ this.generateIdles = function()
end end
this.generateWanderRange = function(cell) this.generateWanderRange = function(cell)
-- don't wander inside? -- wander less inside?
-- shitty "fix" for stationary NPCs remaining stationary return (cell.isInterior and not cell.behavesAsExterior) and 200 or 2000
return (cell.isInterior and not cell.behavesAsExterior) and 0 or 2000
end end
this.guardDialogue = function(npc, str, target) this.guardDialogue = function(npc, str, target)