diff --git a/MWSE/mods/celediel/MoreAttentiveGuards/combat.lua b/MWSE/mods/celediel/MoreAttentiveGuards/combat.lua index ff0f048..929e6cf 100644 --- a/MWSE/mods/celediel/MoreAttentiveGuards/combat.lua +++ b/MWSE/mods/celediel/MoreAttentiveGuards/combat.lua @@ -72,7 +72,7 @@ local function alertGuards(aggressor, cell) for npc in cell:iterateReferences(tes3.objectType.npc) do local distance = playerPos:distance(npc.position) - if npc.object.isGuard and npc.mobile and distance <= config.combatDistance then + if not npc.disabled and npc.object.isGuard and npc.mobile and distance <= config.combatDistance then log("Alerting %s, %s units away, to the combat!", npc.object.name, distance) if config.combatDialogue then