extremely basic interop module
for now only exposes guard following player
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12
MWSE/mods/celediel/MoreAttentiveGuards/interop.lua
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12
MWSE/mods/celediel/MoreAttentiveGuards/interop.lua
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@ -0,0 +1,12 @@
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local this = {}
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local guard
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this.setGuardFollower = function(g)
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guard = g
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end
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this.getGuardFollower = function()
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return guard
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end
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return this
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@ -1,5 +1,6 @@
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local common = require("celediel.MoreAttentiveGuards.common")
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local common = require("celediel.MoreAttentiveGuards.common")
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local config = require("celediel.MoreAttentiveGuards.config").getConfig()
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local config = require("celediel.MoreAttentiveGuards.config").getConfig()
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local interop = require("celediel.MoreAttentiveGuards.interop")
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local this = {}
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local this = {}
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-- {{{ variables and such
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-- {{{ variables and such
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@ -74,6 +75,7 @@ local function stopFollowing(onTimer)
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tes3.setAIWander({reference = follower, range = wanderRange, reset = true, idles = idles})
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tes3.setAIWander({reference = follower, range = wanderRange, reset = true, idles = idles})
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follower = nil
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follower = nil
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interop.setGuardFollower(follower)
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end
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end
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local function startTravel()
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local function startTravel()
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@ -161,6 +163,7 @@ this.onDetectSneak = function(e)
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if e.isDetected and not follower and not isFollowing then
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if e.isDetected and not follower and not isFollowing then
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follower = e.detector
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follower = e.detector
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interop.setGuardFollower(follower)
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-- follow for a time
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-- follow for a time
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startFollowing()
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startFollowing()
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-- else -- uncomment this for extreme debug messages
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-- else -- uncomment this for extreme debug messages
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@ -187,6 +190,7 @@ this.onLoaded = function(e)
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dialogueTimer = nil
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dialogueTimer = nil
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ogPosition = nil
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ogPosition = nil
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isFollowing = false
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isFollowing = false
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interop.setGuardFollower(follower)
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end
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end
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-- }}}
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-- }}}
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