diff --git a/MWSE/mods/celediel/MoreAttentiveGuards/combat.lua b/MWSE/mods/celediel/MoreAttentiveGuards/combat.lua index c604234..4c14ae5 100644 --- a/MWSE/mods/celediel/MoreAttentiveGuards/combat.lua +++ b/MWSE/mods/celediel/MoreAttentiveGuards/combat.lua @@ -22,11 +22,11 @@ local function doChecks(attacker, target) -- if player initiates combat or combat is not against player, do nothing if attacker == tes3.mobilePlayer or target ~= tes3.mobilePlayer then return false end - -- inCombat is true after player has taken combat actions - -- or after combat has gone on awhile, but hopefully the guards will already be attacking by then - -- should be fine in cities, but will prevent players from provoking NPCs - -- in the wilderness and leading them into town - if tes3.mobilePlayer.inCombat then + -- inCombat is true after player has taken combat actions or after combat + -- has gone on awhile, but hopefully the guards will already be attacking by + -- then. Should be fine in cities, but will prevent players from provoking + -- NPCs in the wilderness and leading them into town. + if tes3.mobilePlayer.inCombat and attacker.object.objectType == tes3.objectType.npc then log("Player is in combat, not sure who started it, so not helping.") return false end