guards don't follow in wilderness cells

This commit is contained in:
Lilian Jónsdóttir 2021-08-22 00:20:05 -07:00
parent 845d549760
commit 57b91895f5

View file

@ -34,6 +34,9 @@ local function doChecks(e)
if not e.detector.object.isGuard then return false end if not e.detector.object.isGuard then return false end
if e.target ~= tes3.mobilePlayer then return false end if e.target ~= tes3.mobilePlayer then return false end
-- don't bother following in outside wilderness cells
if not tes3.player.cell.restingIsIllegal then return false end
if e.detector.inCombat then if e.detector.inCombat then
log("Busy with combat, not following...") log("Busy with combat, not following...")
return false return false