guards don't follow in wilderness cells
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@ -34,6 +34,9 @@ local function doChecks(e)
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if not e.detector.object.isGuard then return false end
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if not e.detector.object.isGuard then return false end
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if e.target ~= tes3.mobilePlayer then return false end
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if e.target ~= tes3.mobilePlayer then return false end
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-- don't bother following in outside wilderness cells
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if not tes3.player.cell.restingIsIllegal then return false end
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if e.detector.inCombat then
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if e.detector.inCombat then
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log("Busy with combat, not following...")
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log("Busy with combat, not following...")
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return false
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return false
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