diff --git a/MWSE/mods/celediel/MoreAttentiveGuards/combat.lua b/MWSE/mods/celediel/MoreAttentiveGuards/combat.lua index 48bcc34..c604234 100644 --- a/MWSE/mods/celediel/MoreAttentiveGuards/combat.lua +++ b/MWSE/mods/celediel/MoreAttentiveGuards/combat.lua @@ -97,7 +97,7 @@ this.onCombatStarted = function(e) for _, cell in pairs(tes3.getActiveCells()) do alertGuards(e.actor, cell) end end --- hopefully this will stop guards attacking ignored actors +-- this will stop guards from attacking ignored actors ever this.onCombatStart = function(e) -- first try baseObject, else try object.baseObject, else settle on object local target = e.target.object.baseObject and e.target.object.baseObject or