morrowind-door-randomizer/README.md

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# Morrowind Door Randomizer #
## About ##
A Morrowind MWSE-Lua mod to randomize the destinations of cell-change doors.
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I discovered that tes3.setDestination() was a thing, so I wrote this. When
the game is started up, a list of all cells is built. Whenever an unlocked,
cell-change door is activated, its destination cell is randomized, according
to the below configuration values. A list of starting positions is built by
looking through each door in the chosen cell, then in each of those
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destination cells, finding doors that return to the original picked cell, and
using its destination position/orientation values. The player's position in
the cell is chosen randomly from that list. If none are found, a default of
(0,0,0) is used for both values.
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## Mod configuration menu ##
* Percent chance to randomize doors on activate
* Enable/Disable choosing of Wilderness cells
* Enable/Disable choosing of cells without a door to place the player at
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* With this enabled, if no starting positions are found in a cell, a new
cell will be chosen.
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* Choose only:
* Interior cells
* Exterior cells
* Both
* Match destination cell
* Ignore list for cells
* Ignore list for doors
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* Debug logging, to see my cool recursive functions at work
## Requirements ##
MWSE 2.1 nightly @ [github](https://github.com/MWSE/MWSE)
## Credits ##
* MWSE Team for MWSE with Lua support
* Morrowind Modding Discord as always, for essentially being the MWSE docs
## License ##
MIT License. See LICENSE file.