new formula thanks to necrolesian
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2 changed files with 11 additions and 1 deletions
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@ -7,7 +7,7 @@ this.modInfo = "No longer can you swim in heavy plate; now your armour, equipmen
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"What is dead may never die."
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this.version = "1.0.4"
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this.configString = string.gsub(this.modName, "%s+", "")
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this.modes = {equippedArmour = 0, allEquipment = 1, encumbrancePercentage = 2}
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this.modes = {equippedArmour = 0, allEquipment = 1, encumbrancePercentage = 2, allEquipmentNecroEdit = 3}
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this.log = function(...) mwse.log("[%s] %s", this.modName, string.format(...)) end
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return this
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@ -67,6 +67,16 @@ local function sinkInWater(e)
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debugStr = string.format("Pulling %s down by %s using equipment weight mode (%s total equipment weight)",
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ref.id, downPull, totalWeight)
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elseif config.mode == common.modes.allEquipmentNecroEdit then
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local totalWeight = getTotalEquipmentWeight(actor)
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-- Thanks Necrolesian for this formula
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-- https://forums.nexusmods.com/index.php?/topic/10349253-a-sinking-feeling/page-2#entry97870268
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local term1 = ((config.downPullMultiplier / 100) * totalWeight) * 2
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local term2 = ((config.downPullMultiplier / 100) * (totalWeight - 135) * 0.2) + 270
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downPull = math.min(term1, term2)
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debugStr = string.format("Pulling %s down by %s (instead of %s) using equipment weight mode (necro edit) (%s total equipment weight)",
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ref.id, downPull, math.max(term1, term2), totalWeight)
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elseif config.mode == common.modes.encumbrancePercentage then
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local encumbrance = mobile.encumbrance
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-- tripling this keeps this formula somewhat uniform with armour class @ multiplier 100
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