diff --git a/README.md b/README.md index 2d3645c..5800da0 100644 --- a/README.md +++ b/README.md @@ -20,19 +20,32 @@ so Light = 1, Medium = 2, Heavy = 3) is added up for a value of 0 - 27 then mult **Total Equipment Weight**: the weight of each equipped item is added up, the total doubled, then multiplied by a hundredth of the down-pull multiplier. +**Total Equipment Weight (Necro Edit)**: the weight of each equipped item is added up, the total doubled, then multiplied by a hundredth of the down-pull multiplier. +Weight over 135 is only counted for 10% to lessen the gap between the heaviest and lightest heavy armours. + **Encumbrance Percentage**: the actor's encumbrance percentage (carrying 120 of 300 = 40% or 0.4) is multiplied by triple the down-pull multiplier. +**Worst Case Scenario**: calculates results from all formulas, and uses the highest value. + The default down-pull multiplier value of 100 acts somewhat the same across all formulas. Encumbrance is a bit different, as while it's possible, and quite easy, to have values of 0 for equipped armour and total equipment weight, the same cannot be said of encumbrance. It also can -vary greatly from character to character, while armour class and weight are static across the board. For a happy medium between the frustration +vary greatly from character to character, while armour class and weight are static across the board. On the other hand, encumbrance can be +modified with feather spells/enchantments, whereas armour weight and weight class can not be modified. For a happy medium between the frustration of realism and frustration-free video game-ness, I recommend the default values, and not wearing heavy armour whilst swimming, but the options are there for those who desire them. -Enable debug logging, and check MWSE for the exact values being used. +Enable debug logging, and check MWSE.log for the exact values being used. ## Requirements ## MGE XE with MWSE @ [Nexus Mods](https://www.nexusmods.com/morrowind/mods/41102) \(Make sure you run MWSE-Update.exe\) +## Recommended Mods ## +* [Hold Your Breath](https://www.nexusmods.com/morrowind/mods/48872) by Stripes - Endurance determines how long you can hold your breath under water. +* Any mod that enables constant waterbreathing for Argonian races. + * The no frills [Constant Argonian Water Breathing](https://www.nexusmods.com/morrowind/mods/15193) by Sir Pyrantus + * [Balanced Passive Races and Birthsigns](https://www.nexusmods.com/morrowind/mods/47782) by BTB + Necrolesian, or the [edit by RandomPal](https://www.nexusmods.com/morrowind/mods/48683) +* [Water Life](https://www.nexusmods.com/morrowind/mods/42417) by abot - see pretty fishes while you drown + ## Incompatibilites ## * The swimming controls part of OperatorJack's [Better Buoyancy](https://www.nexusmods.com/morrowind/mods/48929) is partially incompatible.