From 5fac128932847de36f358062978c918a0120bd7b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lilian=20J=C3=B3nsd=C3=B3ttir?= Date: Tue, 17 Aug 2021 23:47:10 -0700 Subject: [PATCH] I dunno how this event fires in cells that don't have a waterlevel, but I saw a nil compare error in the logs at the line if headHeight <= waterLevel, so I put this "or 0" --- MWSE/mods/celediel/ASinkingFeeling/main.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/MWSE/mods/celediel/ASinkingFeeling/main.lua b/MWSE/mods/celediel/ASinkingFeeling/main.lua index 53d509d..ac6f9c5 100644 --- a/MWSE/mods/celediel/ASinkingFeeling/main.lua +++ b/MWSE/mods/celediel/ASinkingFeeling/main.lua @@ -116,7 +116,7 @@ local function sinkInWater(e) local mobile = e.mobile local ref = e.reference local actor = ref.object - local waterLevel = mobile.cell.waterLevel + local waterLevel = mobile.cell.waterLevel or 0 local headHeight = mobile.position.z + mobile.height * 0.8 -- no creatures