more small error fixes
I need to stop doing all my coding after a ten hour workday
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1 changed files with 3 additions and 3 deletions
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@ -57,7 +57,7 @@ formulas.allEquipmentNecroEdit = function(actor, ref)
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-- Thanks Necrolesian for this formula
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-- Thanks Necrolesian for this formula
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-- https://forums.nexusmods.com/index.php?/topic/10349253-a-sinking-feeling/page-2#entry97870268
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-- https://forums.nexusmods.com/index.php?/topic/10349253-a-sinking-feeling/page-2#entry97870268
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local term1 = ((config.multipliers.allEquipment / 100) * totalWeight) * 2
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local term1 = ((config.multipliers.allEquipment / 100) * totalWeight) * 2
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local term2 = ((config.multipliers.allEquipment / 100) * (totalWeight - 135) * 0.2 + 270)
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local term2 = (config.multipliers.allEquipment / 100) * ((totalWeight - 135) * 0.2 + 270)
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local downPull = math.min(term1, term2)
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local downPull = math.min(term1, term2)
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local debugStr = string.format("Pulling %s down by %s (instead of %s) using equipment weight mode (necro edit) (%s total equipment weight)",
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local debugStr = string.format("Pulling %s down by %s (instead of %s) using equipment weight mode (necro edit) (%s total equipment weight)",
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ref.id, downPull, math.max(term1, term2), totalWeight)
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ref.id, downPull, math.max(term1, term2), totalWeight)
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@ -80,11 +80,11 @@ formulas.worstCaseScenario = function(actor, mobile, ref)
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-- todo: maybe loop over formulas to calculate each instead of this
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-- todo: maybe loop over formulas to calculate each instead of this
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-- different formulas needing different actor/mobile might make it too unwieldy though
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-- different formulas needing different actor/mobile might make it too unwieldy though
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results.equippedArmour = formulas.equippedArmour(actor, ref)
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results.equippedArmour = formulas.equippedArmour(actor, ref)
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results.allEquipment = formulas.allEquipment(actor, ref)
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results.encumbrancePercentage = formulas.encumbrancePercentage(mobile, ref)
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if config.allEquipmentWorstCaseNecroMode then
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if config.allEquipmentWorstCaseNecroMode then
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results.allEquipmentNecroEdit = formulas.allEquipmentNecroEdit(actor, ref)
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results.allEquipmentNecroEdit = formulas.allEquipmentNecroEdit(actor, ref)
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else
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else
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results.encumbrancePercentage = formulas.encumbrancePercentage(mobile, ref)
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results.allEquipment = formulas.allEquipment(actor, ref)
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end
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end
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local largest = common.keyOfLargestValue(results)
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local largest = common.keyOfLargestValue(results)
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