From 59143cd6d0664627a54d492cbbc4a85d98ae8fff Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lilian=20J=C3=B3nsd=C3=B3ttir?= Date: Mon, 9 Aug 2021 09:52:11 -0700 Subject: [PATCH] reset if disabled rather than just bailing --- MWSE/mods/celediel/ASinkingFeeling/main.lua | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/MWSE/mods/celediel/ASinkingFeeling/main.lua b/MWSE/mods/celediel/ASinkingFeeling/main.lua index e4b06fc..c058e25 100644 --- a/MWSE/mods/celediel/ASinkingFeeling/main.lua +++ b/MWSE/mods/celediel/ASinkingFeeling/main.lua @@ -34,9 +34,6 @@ end -- Event functions local function sinkInWater(e) - -- don't even calculate anything if disabled - if not config.enabled then return end - -- shortcut refs local mobile = e.mobile local ref = e.reference @@ -75,8 +72,8 @@ local function sinkInWater(e) ref.id, downPull, encumbrance.current, encumbrance.base, encumbrance.normalized) end - -- reset if levitating - if mobile.levitate > 0 then downPull = 0 end + -- reset if levitating or mod disabled + if mobile.levitate > 0 or not config.enabled then downPull = 0 end -- only if mostly underwater to stop pseudo-waterwalking when jumping into water if headHeight <= waterLevel then