Lilian Jónsdóttir
5f7df27d76
also refactor modlist a bit - modlist knows about its own directory - AddModsNotInList and RemoveModsNotInFolder use said directory instead of taking one as an argument |
||
---|---|---|
cmd/fml | ||
internal | ||
.gitignore | ||
go.mod | ||
go.sum | ||
justfile | ||
LICENSE | ||
README.md |
fml
a tiny cli modlist editor for Factorio written in go
technologies used
factorio has a built in mod manager, so why?
The in-game mod manager can't be used with a headless server, and editing JSON by hand just isn't my style.