package env import ( "os" "runtime" ) // GetEditor gets the configured editor by checking environmental // variables EDITOR and VISUAL func GetEditor() string { var editor string if v, ok := os.LookupEnv("EDITOR"); ok { editor = v } else if v, ok := os.LookupEnv("VISUAL"); ok { editor = v } /* else { // TODO: maybe pick something based on the OS } */ return editor } // GetTempDirectory returns the systems temporary directory // // returns %TEMP% on Windows, /tmp on UNIX-like systems func GetTempDirectory() string { var tmp string switch runtime.GOOS { case "windows": tmp = os.Getenv("TEMP") case "android": if t := os.Getenv("TMPDIR"); t != "" { tmp = t } else if t = os.Getenv("PREFIX"); t != "" { tmp = t + "/tmp" } default: fallthrough case "darwin": fallthrough case "linux": tmp = "/tmp" } return tmp }